using System.Collections.Generic;

namespace IQIGame.Onigao.GamePlay
{
    [SerializableGroup(SerializableGroup.LevelModuleConfig)]
    public partial class EntityParamStoryDialog : BaseEntityDynamicParam
    {
        public override EntityDynamicParamType type => EntityDynamicParamType.StoryDialog;
        /// <summary>
        /// 可接取任务列表
        /// </summary>
        public IReadOnlyList<DialogReference> dialogs;
    }
}
